AI Insights · Timothy · July 2021
Top 5 3D Cartoon Games on Android in Belarus Q2 2021
In Q2 2021, the top 5 3D Cartoon Games on Android in Belarus showed varied performance in weekly downloads, revenue, and active users. Here’s a detailed look at their trends.
In Q2 2021, the top 5 3D Cartoon Games on Android in Belarus demonstrated diverse performance across several metrics, including weekly downloads, revenue, and active users. Here’s a detailed look at their trends, based on data from Sensor Tower.
Brawl Stars from Supercell experienced fluctuating weekly revenue, peaking at approximately $46.7K in mid-April. Weekly downloads were relatively stable, ranging between 7.8K and 13.3K, with a notable spike in mid-June. The game also maintained strong weekly active users, fluctuating between 485K and 548K throughout the quarter.
Lords Mobile: Last Rise of Qin by IGG.COM showed a steady decrease in weekly downloads, starting from 2.6K at the beginning of April and dropping to around 1.7K by the end of the month. However, there was a resurgence in June, where downloads climbed to approximately 3.7K. Weekly revenue followed a similar trend, beginning at around $12.7K and ending at $7.3K. Active users varied between 7.1K and 9.2K, with a noticeable increase at the end of May.
Gardenscapes from Playrix maintained consistent weekly revenue, staying around $4K to $6K. Weekly downloads saw a downward trend from 4.8K at the start of April to about 1.9K by the end of June. Active users hovered around 50K to 69K, with a slight decline towards the end of the quarter.
Homescapes, another Playrix title, showed stable weekly revenue, ranging from $3.3K to $4.5K. Weekly downloads experienced a significant drop from 7.2K at the end of March to about 1.8K in mid-May, before recovering to 3.9K by the end of June. Active users remained relatively steady, fluctuating between 56K and 67K.
Finally, Township by Playrix had modest weekly revenue, peaking at $2.9K in early May. Weekly downloads showed an upward trend, starting at 1.4K in late March and increasing to 2.5K by the end of June. Active users remained consistent, around 25K to 29K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.